


Initially, this The premature hate this game received upon the final reveal trailer only proves how spoiled the hardcore shooter community is. Sign up at Nexon’s official site for a chance to play.The premature hate this game received upon the final reveal trailer only proves how spoiled the hardcore shooter community is. Interested players can try out the free-to-play game starting next week through a closed beta. While much about Rocket Arena can feel derivative, Final Strike Games is addressing an underserved genre: kid-friendly shooters. Both modes can become rather hectic, as players fight to complete objectives while also hurling dozens of rockets around the battle zone. Megarocket requires teams to capture points in the form of very large rockets. A football-like mode called Rocketball tasks teams with scoring points by running or throwing a ball into their opponents goal. takes an opponent out of the game for a moment). Other game modes focus on objectives that are not specific to knockouts (though they’re still tactically important, since a K.O. In fact, movement is key to survival, and Rocket Arena gives players the option to double jump, triple jump, and rocket jump to get around quickly. Most characters in Rocket Arena also have a movement-focused ability, like a dash, teleport, or grappling hook. Characters have alternate fire weapons as well: Kayi can launch a protective snowglobe that slows incoming rockets, Amphora can launch bouncing mines, and Izell can hurl an ensnaring bola. The ice-themed Kayi launches charged bolts, while the water-themed Amphora fires torpedo-style rockets and jungle warrior Izell fires spears. Izell throws her bola Final Strike Games/NexonĬombat is waged with rockets, and each character has his or her own specific type of ammo. meter by firing rockets into them, putting them in danger of a knockout, a finishing move that launches them high into the sky. the goal is to build up your opponent’s K.O. I was dropped into an island-style map along with a pair of partners, where we battled three other players in a game of Knockout.
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It’s coming to Windows PC and Xbox One - a PlayStation 4 version is due later - and publisher Nexon had it playable with cross-platform play at our hands-on session. I played some Rocket Arena earlier this week in advance of the game’s beta launch on May 23.
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Much about Rocket Arena is vaguely reminiscent of something else: It looks like chunky, stylized Blizzard game its hero characters look ripped from a Dreamworks Animation movie and its modes feel inspired by popular multiplayer games like Overwatch, Rocket League, and Super Smash Bros. It’s a colorful three-on-three game populated by cute, upbeat characters dueling each other on fantasy-inspired maps.

Rocket Arena takes the death out of deathmatch, removing the headshots and juicy gibs of games like Quake 3 Arena and replacing them with kid-friendly Super Smash Bros.-style knockouts. What if there was a competitive first-person, arena-style shooter where no one died? That’s the question that inspired Rocket Arena, a new rockets-only shooter from Final Strike Games, a Bellevue, Washington-based developer founded by former members of Halo studio 343 Industries, and Nexon.
